The Legacy Review...

By Andrew Plinston     13/6/11

Legacy - Part 1

For the first time in ages, Legacy tournaments have been held in Auckland. In addition to the two Legacy events run after Regionals and the PTQ, Alan has also promised a league and more events! Hopefully Alan & Cantrip Games will be releasing more details for this shortly.

There is also a King of Cards tournament coming up on Sunday 26th June. Four foil missteps are being offered for 1st place! (Alan will be offering Cantrip Games league points to all players in this event.)

I think an in troduction to Legacy is in order!

(No, not that legacy - Editor)

Legacy is on fire right now, it’s the Cadillac of Magic - the most exciting format, anything can happen and any deck can be played! Also, unlike the current standard format, different decks are winning each week and the metagame is constantly changing.

Here are the details for the format and the banned list.

While there is an established metagame of over 20+ decks, if someone wanted to create their own deck it is entirely possible to do well with a well-crafted homebrew.

Whatever style of deck you like, there is a deck for you. Here are some of the more popular options, deck lists shamelessly linked from Star City Games:


Aggro -

Zoo, Goblins, B/W Discard

Aggro/Control -

Bant no FOW, Merfolk, Natural Order RUG, Team America

Control -

U/w Control, BUG Still, Lands, U/w Stone blade

Combo -

Hive Mind, Reanimator, Dredge, Painter Stone, HighTide, Ad Nauseam 

Player skill, deck knowledge and format knowledge will reward the player; mistakes will quickly lead to losses. For example, at Pro Tour San Juan I was watching Aaron Newson play reanimator before Mystical Tutor became banned. He was in a winning position but threw away the game not realising that Figure of Destiny can level up at instant speed. (To be fair, we had been playing a lot of Zendikar block where creatures level up at sorcery speed.)

Cantrip Games’ first Legacy league was run after Regionals on Saturday 21st May, and the metagame looked something like this:

6 Merfolk

2 U/w control

2 Zoo

1 Team America

1 Dredge

1 TEPS (Tendrils/Storm combo)

1 Belcher

1 Elves

1 Bant

Ranjith won with Merfolk and Henry came 2nd with Team America - deck lists can be found here.

The second event run was on Saturday 28th May, and the decks played looked something like this:

4 Merfolk

1 WGB (Stoneforge mystic, Knight of Reliquary and discard)

1 Bant

1 Dredge

1 TEPS (Tendrils/Storm)

1 Goblins

1 Zoo

3 (unknown)

Aaron with WGB and Geoff with Bant ID’ed the last round to tie for first. Deck lists coming soon. (I fact right here – Editor)

The most popular deck by far was Merfolk. It is relatively cheap to build and is a powerful strategy. Scott Muir came 3rd at the recent SCG open over the weekend with the following list -

Merfolk - Scott Muir

Deck: Merfolk - Scott Muir
Artifacts Creatures Legendary Artifacts Instants Legendary Creatures Basic Lands Lands Sideboard
4 Æther Vial 4 Coralhelm Commander 1 Umezawa's Jitte 3 Daze 2 Kira, Great Glass-Spinner 13 Island 4 Mutavault 3 Null Rod

4 Cursecatcher

1 Echoing Truth

3 Wasteland 3 Pithing Needle

4 Lord of Atlantis

4 Force of Will

4 Relic of Progenitus

4 Merrow Reejerey

4 Mental Misstep

3 Mind Harness

4 Silvergill Adept

1 Echoing Truth

1 Sower of Temptation

1 Umezawa's Jitte
4 Cards 21 Cards 1 Cards 12 Cards 2 Cards 13 Cards 7 Cards 15 Cards
 Display Deck Statistics

The combination of cheap creatures and free counterspells is a pretty straightforward strategy. The deck has 12 Merfolk lords which makes your men pretty big and scary. Aether Vial lets you save on mana and put guys directly into play at instant speed. Kira, Great Glass-Spinner jumping into play at instant speed can fizzle removal and save your lords. Merfolk run between 9 - 12 free counterspells - this lets the deck tap out to play out its threats while protecting it’s guys or disrupting the opponents game plan.

                                                                                                                     A trinity of Merfolk Lords

A popular card in the sideboard is Llawan, Cephalid Empress, which is good not only in the mirror but other decks often sideboard them in against Merfolk decks. Another good card for the sideboard is Dismember which is the best blue has got to remove Llawan and also Stoneforge Mystic. (Stoneforge Mystic brings into play Batterskull and Sword of Fire and Ice. Racing a 4/4 lifelink vigilant germ is pretty tough unless you can keep your Lord of Atlantis around to islandwalk.)

I feel the next step this deck may want to take is to include the Stoneforge Mystic package. Batterskull or Umezawa’s Jitte can help your aggro match-ups which tend to favour Zoo/Goblins and also help with the mirror. Sword of Feast of Famine or Sword of Body and Mind is good versus the popular BUG and Control decks

Here is what I would suggest:

Deck: Merfolk - Andrew Plinston
ArtifactsCreaturesInstantsLegendary CreaturesLandsSideboard
4Æther Vial2Coralhelm Commander3Daze1Kira, Great Glass-Spinner4Island3Relic of Progenitus
1Batterskull4Cursecatcher3Force of Will

1Plains1Umezawa's Jitte
1Sword of Body and Mind4Lord of Atlantis4Mental Misstep

4Flooded Strand1Dismember

4Merrow Reejerey

2Scalding Tarn2Llawan, Cephalid Empress

4Silvergill Adept

3Tundra1Kira, Great Glass-Spinner

4Stoneforge Mystic

4Mutavault1Force of Will


2Swords to Plowshares

2Spell Pierce
 Display Deck Statistics

That’s it for now. Next time I’ll cover the decks you may wish to play if you want to beat Merfolk.

Andrew Plinston

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